The bittersweet queer history of game development
Queerness in games didn’t just show up in the 2010s. It was always there, or it was kept out. WORDS BY ELI CUGINI HEADER DESIGN BY ANISA CLEAVER In 1990, Capcom was in talks to port its Super Famicom game Final Fight – a beat-‘em-up side-scroller adapted from a planned Street Fighter game – to Nintendo’s Super Nintendo Entertainment System. Nintendo heavily censored the port, including objecting to female enemies Roxy and Poison, on the grounds that it had a policy against depicting violence against women; the Japanese developers responded…
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